
If you come across a larger group of soldiers or monsters, consider avoiding it. You should also know that you won't receive any rewards for winning most of these fights. Sometimes it's better to avoid them, especially if you're wounded. Also, remember that you won't have to kill all enemy units in order to succeed.

This is a very useful tool, even if you don't plan on using the weapon at the same time. You will also have an opportunity to attach scopes to some of your weapons. Remember to use the binoculars to spot enemy soldiers and different types of monsters. As a result, I wouldn't recommend moving too fast, even if you think you know the surrounding areas quite well. As for the smaller distances, you must watch out for deadly anomalies and radioactive zones.

You will have to observe your surroundings, so you won't end up near a large group of enemy soldiers or wild animals. The next important thing is planning your moves. You will be able to find some artifacts in Cordon and Garbage, however only a few of them will prove to be useful (for example - they will extend your life meter). The first part of the game is by far the most difficult one, mostly because you won't have any real armors at your disposal. Most of the mutants are going to kill you with only one swing. If one of the enemies manages to shoot you in the head, you will probably die right away. Additionally, you will witness deadly headshots. You won't be able to take on more than a few bullets, even if you're carrying a powerful armor. It's very easy to die during the game, even if you've chosen a lower difficulty level. First of all, you will have to remember that your main character isn't immortal. You will also find out about new things and you wouldn't find them in popular FPP titles. Some of these hints will probably seem to be quite obvious, however the game offers a more realistic approach.

I will do my best to tell you about a lot of important things. "S.T.A.L.K.E.R." is a very tough game to beat, even if you're playing on lower difficulty levels.
